See it in action
One heist, many ways to play
The Heist
How a round of the default mode “Steal the Core” plays out.
Grab the core
The HYRO core sits in the middle of the map. Pick it up and a short fly-in animation plays: the core lands in its own inventory slot (key 8).
Carry
The carrier glows for everyone to see, and a marker shows the distance. You can’t shoot while holding the core; press G to drop it.
Deliver
Five seconds in the zone around your own armored truck. Leave the zone and you start over. “ALMOST HOME!” warns everyone else.
Win
A camera sweep shows the delivery, then the full-screen end screen with stats, XP breakdown and level-up.


The counterplay is half the fun. Take out the carrier and you earn the “DENIED” medal. The core drops where the carrier stood, and anyone can grab it. That turns every round into a chase across the whole map.
- Health and shield are 100 each. Shield is refilled with soda, health with coconuts.
- Respawn after 3 seconds, 1.5 seconds longer for each additional teammate. Brief spawn protection with a golden screen border.
- After you die, a card shows who got you (weapon, distance, remaining health). Then you spectate a teammate; left-click switches.
- After every round everyone votes on the next map and keeps playing right away.
Game Modes
Every mode can be played as Solo, Duo, Trio or Team against bots, as Casual or Ranked. Online play is coming in a later update.
Steal the Core
The heist as intended: core in the middle, truck at home, all weapons, all tricks.
Sniper Heist
Sniper rifles only. Long sightlines, big headshots, and the core carrier is everyone’s target.
Pump Panic
Pump shotguns only. Every corner is a duel: push in, grab the core, never stand still.
Moon Heist
One third of gravity (35 %). Jump onto rooftops, float over fights, drop onto the carrier from above.
Team Deathmatch
No core, just the fight. The first team to the kill target wins (10 + 8 per player on the team), otherwise the best team after 8 minutes.
Zone Wars
Capture and hold five zones. Every zone you hold scores points each second; first to 250 wins.
Rotation
A random mode every round: heists, deathmatch, sniper, moon gravity. Map vote after every round, without returning to the lobby.
Battle Royale
Up to 24 players, helicopter, parachute, loot and a storm that keeps closing in. Details below.
Creative
Alone on the chosen map: every weapon with infinite ammo, no damage, no time limit. N changes the time of day, B starts the drone.
Battle Royale
Last one standing, or last squad. On the map you picked in the lobby.
Drop
- Everyone starts in a white-and-red helicopter that flies a random line across the map. A zoom animation leads into the game, and you can hear the rotor.
- Space to jump. At the end of the route everyone jumps automatically.
- The dive follows your view: steeply down means falling fast, looking at the horizon means gliding far. Plus wind sound and wind streaks.
- Around 25 m above the ground your own parachute opens, selectable in the locker (round, red-and-white striped and more designs).
Loot & combat
- Everyone lands without a weapon. Weapons are scattered across the whole map; pick up with E.
- Whoever is eliminated drops all their weapons: they fly out of the body in a circle, bounce once and stay put.
- No team colors, no team diamonds and no trucks. The minimap shows only you and the storm.
- No respawns. After you’re out you watch your squad, then your opponent.
Squads
- Solo, Duo, Trio or 4-player team. Bots fill empty slots.
- You recognize teammates by their green name above their head. No friendly fire.
- Your bot teammates jump with you and land next to you.
- If your squad wins, everyone gets 1st place, even those who fell earlier.
The Storm
The circle initially covers the whole map and then closes in phases. Each new circle lies at a random spot inside the old one. Outside you take damage every second, with a purple wall and a purple screen tint. The banner shows when it moves.
Bar = size of the safe circle at the start of the phase (share of the starting circle). Wait times from 60 to 15 s, shrinking from 40 to 15 s; in the final phase it closes completely.

Maps & World
Every round starts at a different time of day. Morning, noon, evening and night each have their own mood and effects.

The Woods
Deep forest for close combat, with cabins, trailers and two wooden towers. You can climb the ladders and look over the railing at the top. Fireflies at night.

Downtown
City blocks with long streets and tight corners, surrounded by an entire city as backdrop. Street lamps turn on at night.

Dusty Desert
A sun-scorched village with open sand and narrow alleys. Heat shimmers at noon, sand blows in the evening, and hot-air balloons drift above the map.
- Morning: ground fog, sunbeams, flocks of birds.
- Noon: leaves (forest), scraps of paper (city) or sand veils (desert), heat shimmer.
- Evening: golden floating particles, lamps turn on, stronger sand wind.
- Night: stars, fireflies, night fog, moths around the lamps.
- Map previews in the lobby, plus “Random”. A map vote after every round.




Arsenal & Movement
| Weapon | Damage | Headshot | Magazine | Reload | Range | Character |
|---|---|---|---|---|---|---|
| Pistol · Common | 14 | ×1.75 | 12 | 1.1 s | 80 m | Fast, accurate, the fallback weapon |
| Pump · Common | 9 × 15 | ×1.5 | 6 | 1.8 s | 35 m | Nine pellets, king of close range |
| Uzi · Common | 11 | ×1.5 | 32 | 1.4 s | 60 m | Very fast fire rate for close quarters |
| AK · Rare | 18 | ×1.75 | 30 | 1.6 s | 120 m | Fully automatic, the all-round rifle for long streets |
| M4 · Rare | 16 | ×1.75 | 30 | 1.7 s | 130 m | Calm recoil, accurate at range |
| M249 · Epic | 17 | ×1.5 | 100 | 4.5 s | 120 m | A hundred rounds in one go – long reload |
| Sniper · Epic | 95 | ×2.2 | 5 | 2.6 s | 320 m | With scope, one headshot is enough |
| RPG · Legendary | 140 | – | 1 | 3.2 s | 200 m | Explosion with a 6 m radius |
Every weapon has a fixed rarity – you see it by its glow, the ring on the ground and, from Epic up, a beam of light. Plus grenades.

Legendary jetpack
Lies somewhere on the map once or twice per match. Pick it up, hold space in mid-air and take off – the tank lasts five seconds, then you glide down gently.
Gadgets & vehicles
- Place ladders, barricades, ropes and ziplines yourself.
- Pick up a bear trap and set it where you want.
- Drive cars – whoever gets hit goes flying. Ride horses.
Items
- Soda: +50 shield, 1.5 s to drink.
- Coconut: +40 health, 2 s to eat.
- Tap E = use immediately. Hold E = store in inventory.
- Inventory bar with 7 slots (4 weapons + 3 items) plus a separate core slot. V opens a large inventory screen for rearranging via drag & drop.

Movement
- Sprint, jump, crouch (toggle) and slide out of a sprint.
- Ladders on the watchtowers: climb up and automatically pull yourself onto the platform at the top.
- Fall damage from about 4 m. Jumping off the big tower costs around 80 health.
- Moving or shooting in mid-air increases spread; crouching stabilizes.
Game Feel
Many small systems make every hit and every movement feel right.
Recoil you can learn
Every weapon has a fixed pattern. The AK climbs straight up for a few shots, then drifts left and right — it can be practiced. Plus weapon kick, muzzle flash, smoke and ejected shells.
Hit feedback
Hit markers for body, shield and head, dedicated indicators for “HEADSHOT” and “SHIELD BROKEN”, damage numbers above the enemy, red arcs pointing toward the attacker and a red tint at low health.
Medals
First Blood, Double Kill, Triple Kill, Denied (carrier stopped), Payback (revenge on your own killer) and Last Stand (kill at almost no health).
Living bodies
Hands really grip the weapon via IK, bodies lean into turns, spring on landings and flinch when hit. The fallen go ragdoll in the direction of the shot and come to rest after 5 seconds.
Sound visualization
Footsteps, shots and core sounds can be shown as an indicator around the crosshair. It helps with hearing and is good for accessibility.
Kill effects & tracers
Where your opponents fall, your kill effects play (confetti, fireworks, pixels and more). Your shots leave tracers in your tracer color.
Bots that feel like players
- Bots fill every lobby and play all modes: they grab the core, escort the carrier, defend the truck and capture zones.
- Human reaction time and a real field of view: no instant flicks, no aiming through walls. Their aim gets more accurate the longer they track a target.
- They take cover, strafe in open fights, turn toward sounds, reload between fights and use soda and coconuts when hurt.
- In Battle Royale they look for a weapon first, pick up more along the way and run into the safe zone in time before the storm.
- Bots wear random looks, so every round looks a little different.

Levels, missions & ranked
XP per round
| Per match played | +50 XP |
| Per win | +150 XP |
| Per kill | +10 XP |
| Per delivered core | +100 XP |
Every bit of XP counts toward your next level.
Missions
- Daily: new tasks every day at midnight.
- Weekly: 3 bigger goals, new every Monday (e.g. 75 kills, 5 wins, 10,000 damage).
- Career: 5 permanent milestones with 4 tiers each (kills 100 → 10,000, wins, cores, headshots, matches). Each tier pays more, up to 15,000 XP.
- Every mission pays XP.
| Level | Level reward | Type |
|---|---|---|
| 10 | Veteran Steel | Weapon wrap |
| 20 | Level Up | Kill effect |
Ranked
Eight ranks: Bronze, Silver, Gold, Diamond, Legendary, Champion, Veteran and God, each with sub-tiers and RP. Casual and Ranked are separate playlists.
Online & Social — coming later
These online features are in the works and will arrive in a free update. Right now Steal It is played against bots.
Account & cloud
Sign in, progress saved in the cloud. Level and unlocks are the same on every PC.
Matchmaking
Online games with real players or “bots only”. The host sets mode, map and teams for everyone; bots fill empty slots.
Party & friends
Party panel in the lobby, find friends, view profiles.
Leaderboards
Local, global and among friends.
Voice chat
Voice chat with random teams, push-to-talk on T, own volume, can be turned off completely.
Fair play
Anti-cheat checks game speed, impossible movement and fire rates, and health and shield above the maximum. Suspicious rounds award no rewards.
Replay & Creator Tools
Replay
- Every match is recorded and can be watched from the end screen.
- Three views: first person, third person and a free drone (WASD, Q/E, Shift).
- Clickable combat log (jumps to every kill), ±5 s, speed, player switch with Tab.
- Battle Royale starts are replayed with helicopter, dive and parachute.
- Hide the HUD via button, H or click.
Creative & Video
- VIDEO button in the pause menu: free drone camera for screenshots and trailer footage.
- Change the time of day with a key press, hide the HUD with H.
- Drones stay above the map so no cut-off world ends up in frame.
Settings
Graphics
Four tiers with clear targets: Ultra 60, High 90, Medium 140 and Low 240+ FPS. Plus VSync, FPS limit (30 to unlimited), resolution, fullscreen, brightness, contrast, field of view 70–100°, screen shake and head bob.
Audio
Separate sliders for master, music, effects, interface, voices and voice chat. The lobby has its own soundtrack.
Controls
Mouse and scope sensitivity, invert mouse, hold or toggle aiming. All keys are freely rebindable and adapt to the keyboard layout.
HUD
HUD size, crosshair size and 11 individually switchable indicators: sound visualization, core marker, truck marker, team names, team diamonds, minimap, damage numbers, hit direction, killfeed, medals and more.
Language & help
German and English switchable. Short explanations in the first round, bug reports sent directly from the game.
Controls
| Action | Key | Action | Key |
|---|---|---|---|
| Move | W A S D | Shoot / Aim | LMB / RMB |
| Jump | Space | Reload | R |
| Sprint | Shift | Interact / Pick up | E |
| Crouch / Slide | C | Sort inventory | V |
| Weapons & items | 1–7 | Core slot / Drop core | 8 / G |
| Push-to-Talk | T | Drone / Time of day (Creative) | B / N |
| Hide HUD (Creative, Replay) | H | Benchmark | F9 |
Tech
- Unity 6 with Universal Render Pipeline (Forward+), GPU Resident Drawer and GPU occlusion culling.
- A heat-shimmer shader for the desert and a dynamic day-night cycle with stars and atmospheric particles.
- Built-in benchmark (F9): flies a fixed lap through every graphics tier and measures average FPS, 1% lows, CPU and GPU time, draw calls and triangles.
- Backend on Unity Gaming Services (authentication, Cloud Save, Cloud Code, multiplayer, Vivox voice).
- Humanoid characters with a rifle animation set, hand IK, head look direction, ragdolls and hit reactions.
- Custom audio system with buses, distance and reverb layers for shots, occlusion by walls and loudness by distance.
- Localization system that translates all texts at runtime.
Roadmap
More maps
At least five maps for the default mode.
Zone Wars
The capture mode moves from “coming soon” into the game.
Friends only
Private lobbies where every mode runs with friends only.
Screenshots






FAQ
What do I get?
The full game for Windows as a ZIP download (about 155 MB), with all modes, all three maps and all weapons – no in-game purchases.
How do I install it?
Unzip the download (right click → “Extract all”) and start “Steal It.exe”. If Windows shows a warning, click “More info” → “Run anyway”.
Where do I buy it, and is there DRM?
On itch.io. After paying you download the ZIP right away and can download it again anytime from your itch.io library. The game is DRM-free: no key, no launcher, no account needed. Updates are free — the game tells you when a new version is out.
Do I need the internet to play?
No. Matches against bots work offline. Online play is coming in a later update.
What are the system requirements?
Windows 10 or 11 (64-bit), a DirectX 11 graphics card and about 450 MB of disk space. The graphics quality is set automatically on the first start. Keyboard & mouse or a controller.
Mac or Linux?
For now Steal It is Windows only.
How do I get updates?
Download the latest version from the link in your purchase email and unzip it over the old one – your progress and activation stay.
Something doesn't work?
Write to lxnzmusic.contact@gmail.com with your order number. See the refund policy for the details on refunds.
Buy Steal It
Pay once, download right away, play forever. DRM-free, free updates, no microtransactions.
Buy on itch.io –Windows · macOS · ZIP download · checkout and download by itch.io
