LXNZ

Legal

Privacy Policy

1. General Information

LXNZ respects your privacy and is committed to protecting your personal data.

This Privacy Policy explains how personal information is handled when you use this website.

2. Website Operator

LXNZ

Laurenz Kunzemann

Wollweberstrasse, 8

19348, Perleberg

Email: lxnzmusic.contact@gmail.com

3. Contact Form

If you contact LXNZ through the website's contact or project request form, the information you voluntarily provide may be processed in order to respond to your request.

This may include your name, email address and information about your project.

Your information will not be used for unrelated purposes.

4. Social Media Links

This website contains links to external platforms such as Instagram, Spotify, SoundCloud, TikTok, YouTube, Discord and LinkedIn.

When you follow these links, you leave the LXNZ website and the privacy policy of the respective platform applies.

5. External Content

If external content such as music players or other embedded services is used on this website, the respective provider may process technical information when the content is loaded.

YouTube videos on project pages (for example the Steal It Shorts) are only loaded when you press play. Until then, only a preview image stored on this website is shown. Once you press play, the video is loaded from YouTube in privacy-enhanced mode (youtube-nocookie.com), and Google may process technical information such as your IP address.

6. Hosting and Website Statistics

This website is hosted by Vercel Inc. (USA). When you visit it, technical data such as your IP address, browser type and the time of access is processed in server logs to deliver the site and keep it secure.

We use Vercel Web Analytics and Speed Insights to see aggregated, anonymous visitor numbers and page performance. They work without cookies and do not create personal profiles.

7. Purchases

Steal It is sold through itch.io: itch.io collects the data needed for payment, tax and the download (such as your email address, billing country and payment details) under its own privacy policy. Other purchases are processed by Lemon Squeezy (Merchant of Record), which collects the data needed for payment, tax and invoicing, such as your name, email address, billing country and payment details, and sends you the receipt and download link. Its own privacy policy applies.

8. The Game Steal It

Update check: when it starts, the game loads a small file from lxnz.studio (hosted by Vercel) to see whether a newer version exists. Like any web request this transmits your IP address; no other data is sent and nothing is stored about you. If you install an update with one click, our server checks that your game account is verified and hands out a short-lived download link; the new version is then downloaded from GitHub (GitHub, Inc.), which processes your IP address for the download. The game has no license key or activation.

Online features: the game uses Unity Gaming Services (Unity Technologies) for an anonymous player ID or an optional account (username), cloud saves of your progress, online matches and, if you switch it on, voice chat (Vivox). For online matches your IP address is processed to connect you with other players. Voice chat transmits your voice only while it is enabled.

Proof of purchase (optional): to unlock the online features you can connect your itch.io account once. The game opens the itch.io login in your browser; itch.io then gives the game a token that our server (Unity Cloud Code) uses only to ask itch.io for your itch.io user ID and username and whether that account owns Steal It. We store the itch.io user ID, username and the result with your game account; the token itself is not stored. One itch.io purchase can be connected to at most three game accounts. Instead of itch.io, a friend code from us can unlock the online features; we then store that code with your game account.

Friends and leaderboards (optional, with an account): Unity Friends stores your friend list, friend requests and your online status (e.g. "in the lobby" or "in a match"), which your friends can see; lobby invites are sent as short messages. Unity Leaderboards stores your player name and your totals (wins, cores, kills), which other players can see.

Anonymous statistics (only with your consent): if you agree when the game asks (you can change it anytime in the settings), Unity Analytics collects usage data such as sessions, device and performance information, crashes and which modes and maps were played, linked to a random installation ID, not to your name. Without consent no statistics are sent.

Bug reports and feedback written in the game are stored only on your own PC unless you send them to us.

You can play matches against bots without an account and without using any of the online features.

9. Your Rights

Depending on applicable data protection law, you may have the right to request access to, correction or deletion of your personal data, as well as restriction of or objection to certain processing.

For questions regarding your personal data, please contact:

lxnzmusic.contact@gmail.com

10. Changes

This Privacy Policy may be updated when necessary to reflect changes to the website or applicable legal requirements.